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Lowest possible kerbin orbit

WebFor the return from surface you only need to use the 580 leg to get to lunar orbit, then the 310 leg to get a transfer to low Kerbin orbit. With only a couple m/s additional, you will encounter the atmosphere. The 860 leg is to circularize at low Kerbin orbit, and can be accomplished instead by aerobraking. WebAn orbit around Kerbol is inescapable, and achieving gravitation-free flight is impossible. Once the apoapsis reaches a certain point, the game will say that it takes 68 years to reach. This oddity occurs because times in Kerbal Space Program are limited to 232-1 seconds as a consequence of how numbers are handled.

"Pass out on orbit" contract :: Kerbal Space Program General …

Web24 sep. 2016 · Lowest Possible Safe Orbit allowed by the Debug Menu. Series of Altitudes relative to each individual body; Orbits listed are relative to Planet Size. Highest … WebKerbin is moving at 9.283 kilometres per second and you need to be going at 10.201 kilometres per second so you need an extra velocity of 0.918 kilometres per second to be in the right transfer orbit. OK the next step is to use … lbs to mbl https://impressionsdd.com

Best procedure for burning back to kerbin from mun or minmus :: …

Web28 sep. 2014 · On Kerbin, going from the lowest possible orbit (70km) to the orbit at which you can use max (100000x) time warp (600km), will increase your orbital period from … Web13 mrt. 2015 · When the target is in front of you, go on a lower orbit. When it is behind you, go on a higher orbit. The vessel on the lower orbit will catch up to the one on the higher orbit. When you are within 5km of the target, you can boost directly into the direction to close the distance. WebTo escape kerbin’s high gravity, you need a lot of thrust to get off the ground and get moving. Once you are in orbit, or on a low gravity planet/moon, thrust becomes less important, and you can go a lot further on the same amount of fuel with a more efficient (but less powerful) engine. Delta V, or change in Velocity, is the basic measure of ... lbs to lk

Cheapest rocket to orbit? :: Kerbal Space Program General …

Category:Synchronous orbit - Kerbal Space Program Wiki

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Lowest possible kerbin orbit

List of orbital velocities for low orbit - Kerbal Space Program

Web9 feb. 2024 · Ksp Delta V Map – Its mountain ranges are a peril to landing craft, due to their steepness and the limited aerobraking that is possible in duna's tenuous atmosphere at such altitudes. Ago i think what he means is the mod that changes the solar system, not the astronomer. 2 level 1 comment deleted by user · 5 yr. Web9 aug. 2024 · A 1.25m heat shield will get 3 kerbals back from pretty much anywhere in the solar system with a properly designed re-entry craft, and it only weighs 0.3 tons at full ablator, 0.12 tons with just the first notch of 20 ablator (which is …

Lowest possible kerbin orbit

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WebI'm impressed.On low settings, looking away from Kerbin atm in the sunlight on a complex space station is giving about 32 smoothed FPS. Looking at Kerbin is still an issue and it goes down to 14-15 smoothed FPS but the terrain does look nice even on low at 100km.In the shade in orbit looking away from Kerbin is 33 smoothed FPS. Web19 aug. 2024 · Low Kerbin orbit (LKO) In analogy to the real world low Earth orbit (LEO) a LKO describes a stable low orbit around Kerbin that can be achieved with relatively low cost of Delta-V . The lowest point of an LKO …

WebKerbin has much lower orbital velocity than Earth, but as much surface gravity and as much atmosphere. This means that, compared to Earth, a much bigger fraction of rocket's energy is spent on going up and on fighting drag. Web23 feb. 2024 · Moho is the only planet without any possibilities for a craft to achieve a synchronous orbit because of its very slow rotational period; Moho completes approximately two rotations during the time it takes for …

Web24 feb. 2024 · By contrast, transferring from a 100 km low Kerbin orbit on that same transfer costs 1,060.9 m/s. The problem, of course, is that it costs 1,200 m/s to get to … Web7 apr. 2024 · 1) If your in a low orbit - around 70k or so - you might be able to use up your monopropellant and RCS to burn sub-orbital 2) Take another craft up and rendevous. If you don't have a docking port, grab it with the claw and use 2nd craft to burn sub-orbital. 3) If you have the option available, Revert back to Launch

Web13 mrt. 2015 · When the target is in front of you, go on a lower orbit. When it is behind you, go on a higher orbit. The vessel on the lower orbit will catch up to the one on the higher … lbs to mbhWeb30 jul. 2014 · No, but when doing some of the science experiments you will get different points for being in a low or high orbit. In the case of Mun above 60k A crew report is … lbs to meters squaredWebKSP Delta-V Planner. 1450 14k Gilly 5020 Ike 5330 Kerbol 91050 3400 Kerbin 950 580 180 930 340 160 56 hours 8 hours 860 310 1115 Keostationary Orbit 4515 2,863.33 Km 80 km 870 14 km 100 days 760 2410 2520 20 km 410 60 30 10 km 1330 8k 100 km 390 360 60 km 430 10 km 620 1140 1370 4 years 178 days 1330 10 km 2810 250 130 300 days 10 168 … lbs to n formulaWeb10 nov. 2024 · If a planet has an atmosphere moving through it will cause drag, this causes your craft to lose energy. This means the craft slows down, as you said the lowest stable … lbs to linear yardsWeb16 mrt. 2024 · Acceleration will peak at about 149 m/s/s (~15.4G) regardless of the direction (for 964m/s delta-V over an 8.8 second burn). Try any orbit you want -- very eccentric, fire at AP, PE -- it won't matter one bit to the Gee forces felt from firing the Flea (firing in atmosphere will reduce Gees). lbs to mmbtu steamWebPutting out 465.462 kN of thrust in Kerbin's atmosphere @ mach 3.7 and 180 kN in a vacancy, the CR-7 R.A.P.I.E.R engine are truly adenine beast of an SSTO engine. Although the engine pot automatically schalthebel modes, for best performance one should watch the thrust output (by right clicking an engine inside flight) and forcibly swap all razor to closed … lbs to metric lbsWeb23 feb. 2024 · You need to match your orbital period with sidereal rotation period not the solar day. So, for Kerbin it will be 5h 59m 9.425s instead of 6h that a lot of people go for. Contents 1 Stationary orbits 2 Semi … kelsey hupp silver creek family medicine